Munich 2018 Winter Olympic bid – Interface design
As i love supporting good friends when they produce such awesome work, i thought i would post something that a friend has recently been involved with. The video responds to the Munich 2018 Winter Olympics hosting bid. The interface design and animations are by Marc Osswald.
Marc was approach by Schusterjungen & Hurenkinder and Technik und Design GmbH in München to produce an interface system that would coincide with making München stand out as a vibrant and inspiring city to host the famous winter games in 2018.
The interaction helps the viewer navigate themselves around the famous Germanic city of München. The user is able to explore around the ‘proposed’ sites that are being turned into Olympic and tourist hotspots. Many of us already know that München last hosted the games in 1972 in where the Olympia site still stands to this day; I hope that if München wins the bid that the old site will both reflect and being incorporated in a way that responds to its history.
The interaction was used as a showreel piece during the winter Olympics this year in Vancouver, Canada! Bravo to Marc for such nice use of interface design!
Offf 2010 :: Paris :: Review ::
The OFFF 2010 review for those of you who missed out on this years events that took place at the digital creation conference at ‘La Grande Halle de la Villette’ in Paris between the 24th – 26th June. Both myself and the Envis team were in attendance and here are a selection of the key highlighted speakers from the event.
—– Craig Ward —–
Processing particles motion test from Craig Ward on Vimeo.
Craig Ward is a British born typographer / designer currently living and working in New York City, USA.
—– Julien Vallée —–
OFFF Paris 2010 Sponsors titles from Julien Vallée on Vimeo.
Julien Vallée is a Canadian born creative currently residing in Montreal, Canada.
—– Dvein —–
Dvein @ OFFF 2010 from Ruben Gonçalves on Vimeo.
Dvein are a group of Motion / Animation geniuses based in Barcelona, Spain.
—– NON-FORMAT —–
Non-Format from Etapes on Vimeo.
Non-Format are design house based in London, recognised since they formed in 2000 by their directors Kjell Ekhorn (Norwegian) and Jon Forss (British).
—– SOSOlimited —–
We’re Sorry from Sosolimited on Vimeo.
SOSOlimited are a collective of talented audio visual designers focusing mainly on interactive installations and fun weird stuff. Currently based in Cambridge, MA, USA.
—– The Mill —–
The Mill are a large scale visual FX team coming out of London, New York and Los Angeles. They were responsible for closing the festival this year and they did so with a nice group presentation focusing primarily on their post production work they did for Nike on ‘Write the Future’. An advertisement spot that notably took the Internet by storm at the beginning of the this years World Cup.
Nike Write The Future from Wieden + Kennedy London on Vimeo.
They went on discussing the ‘making of’ and did a nice job of showing alot of the thought and design process. Storyboards, to the use of the massive tool used for realising large scale crowd environments alongside the VFX they covered throughout such an enormous project. They called it the biggest VFX advertisement ever made. Funny enough i believe them.
OFFF Paris 2010 Titles from OFFF on Vimeo.
To end our review; above we showcase the OFFF titles designed and produced by ‘The Mill’ for this years festival.
Eye control via headphones
Controlling applications by your eyes is not a completely new technology. The known optical methods like you know it from Tobii are not user friendly enough, because the gadget always needs to be calibrated first and varying ambience conditions make it hard to track the eyes. NTT DoCoMo reveiled their latest development at the Mobile World Congress at Barcelona. Particulary this could be a good invention for small gadgets which lack of space for controls. It seems to react very directly. Maybe the next future way of interacting with tiny devices?
Technology first, needs last…
One of my favorite authors, Don Norman, has released a new essay about design research and technological innovation. It think he is right, writing that »successful revolutionary innovation is rare … most new product development is innovative, but at a very tiny, incremental level«. First of all many »major innovation comes from technologists who have little understanding of all this design research stuff«, but they are not popular from start. »When I was at Apple, I watched many innovative products fail. Badly done? No, simply ahead of their time.«
But what is the solution? »… incremental improvement is the most powerful and important mechanism for a company, all the excitement revolves around the dramatic breakthrough. And yes, the payoffs from these inventions are so large that their success cam compensate for the risk … Once a product direction has been established, research with customers can enhance and improve it. Beforehand? Leave it to the technologists. They will get the grand ideas running, but their implications are apt to be complex, overwhelming, and just plain horrid. Horrid applications? Yes, but that’s good news: we will forever be indispensible.« True, true…
Out of office ;)
While you are reading this culmination of words, we are heading to Linz, checking out the ARS ELECTRONICA FESTIVAL. We will provide you with more information, after this short break…








