NODE10 – Exhibitions
Besides the workshops and lectures NODE10 hosts two exhibitions. One at the »Frankfurter Kunstverein« titled »abstrakt Abstrakt – The Systemized World«, which seeks to help understand the nature and effects of abstraction systems. The second exhibition called »NODE Deluxe« consists of 9 selected works, one of which is Quasar Interactive. This exhibition balances art and play as well as digital and analogue.

NODE10 – Forum for Digital Arts
NODE10 has opened its gates! From now till saturday there will be lots of interesting sorkshops, lectures and exhibits from various genres of generative and interactive arts.
As part of the exhibition at the MA* our Quasar Interactive and some other amazing installations are awaiting you to come play with them.

The main focus of NODE10 are Workshops. They range from tinkering with Fritzing to physics-based animation and projection mapping. Of course most of it based on the graphical programming environment vvvv, which makes it real easy to generate amazing media environments. So if you are in the area, make sure to drop by and enjoy some workshops.
Tomorrow I’ll go into more detail about what is shown here…
But for now I’m off to enjoy the opening event.
Munich 2018 Winter Olympic bid – Interface design
As i love supporting good friends when they produce such awesome work, i thought i would post something that a friend has recently been involved with. The video responds to the Munich 2018 Winter Olympics hosting bid. The interface design and animations are by Marc Osswald.
Marc was approach by Schusterjungen & Hurenkinder and Technik und Design GmbH in München to produce an interface system that would coincide with making München stand out as a vibrant and inspiring city to host the famous winter games in 2018.
The interaction helps the viewer navigate themselves around the famous Germanic city of München. The user is able to explore around the ‘proposed’ sites that are being turned into Olympic and tourist hotspots. Many of us already know that München last hosted the games in 1972 in where the Olympia site still stands to this day; I hope that if München wins the bid that the old site will both reflect and being incorporated in a way that responds to its history.
The interaction was used as a showreel piece during the winter Olympics this year in Vancouver, Canada! Bravo to Marc for such nice use of interface design!
Celebrate a Blog Post Jubilee!
Our WordPress Article Count says this one ist number 250. Time to celebrate over one year of news and stories about Interface and Interaction Design mixed up with a little bit of envis. For the next 250 blog posts we wish that we can provide you with some information about hot and new and sometimes weird stuff again. At the moment we are preparing the relaunch of the envis-precisely website. We‘re confident that we will get it going the next weeks. The blog will be redesigned too, so watch out!
Austria Pavilion at Expo 2010
Something about one month ago, the Austrian pavilion opened its gates at Expo 2010. Visitors can enter a world made of 73 video projectors and 30 server splitted up into four areas with floor, wall and ceiling projections which can be interactive explored from time to time. The first room is called the »Mountain« and has its own virtual snow slope. Visitors can throw snow or styrofoam balls at it (as long as it‘s available) and can experience the auditive and visual feedback which is coming back from nature.
Visitors activate floor visuals by passing by. These visuals change depending on the topic of the current area. The second area is called »Wood«, a room filling projection of a forrest. Many people knock at the wall simultaneously and this multi-punching interface reacts back to the visitor by showing up austrian typical objects and animations like beekeeper, hunter, biker and many other stuff which can be seen at a forrest.
Another area is dominated by water, it‘s a little lake displayed by only 12 projectors. Some visitors are scared to cross the floor with water ripples, but as the four seasons go by the water freezes up. In spring Kids are playing with fishes which are swimming around. The last stop is the city, actually a virtual one again, except the three live musicians playing classic songs and one electroni impro artist. The visitors can choose between six sub topics by interacting with the floor. I like the idea of these four virtual worlds which should leave the expirience of beeing there to the public. It would be interesting to test the experience. Do you really feel like beeing in an austrian forrest for example? Panorama projection is good, but what‘s about smelling, hearing and touching? Would be interesting to see these senses integrated…
via Woeishi Lean





