decoded conference
It‘s almost two days ago that we launched the decoded conference, an event which will interconnect people from the field of design and programming.
The decdoded conference is focusing at the development process of interesting projects within the limits of design and code/technology. The projects should be inspiration and build a base for further discussions. At this conference we will online show projects, that have been done or which have been prototyped already. Ideas and visions have to be brought into reality. The conference will foster the cultural interchange between the fields of design and tech. Topics and projects about generative design, gaming and human computer interaction will be presented by the speakers.
Our featured speakers are:
Mario Klingemann – Schönes aus Code
Moritz Stefaner – Ästhetik von Information
Benedikt Groß & Hartmut Bohnacker – Generative Gestaltung
Tilman Reiff & Volker Morawe – Games, Art & Testosterone
Massimo Banzi – Tinkering with Arduino
Like the decoded concept itself the the organisation team is a mixture of the fields of code and design. we as envis precisely, a design studio for interface and interaction design, are organizing and hosting this event together with our nerdy coding friends from reppa.net. We are looking forward to see you there…
You can find more information about the conference and ticketing at
www.decoded-conference.com
Joined Bildr!
Today I found out about a new community which is a driven site for Artists, Designers, Makers, Builders, or anyone interested in the world between electronics and code. Its name is bildr, at this site they are rethinking the ways in which DIY sites have previously approached this world like instructables or make:projects and so on. Typically, the approach has been to showcase an individual’s project, while including instructions that would enable a user to create a duplicate. bildr’s method is quite different. Instead of focusing on individuals’ projects, bildr features community-written, collaborative articles that can be used as the foundation of an individual project. The articles come in two forms: Components and Modules.
On the one hand you have Components – (for e.g. an ADJD-S371 Color Sensor) show you how to connect and use an individual component. These pages also include code when needed. On the other hand you have Modules as mini-projects. These are all about how to make one thing. Like making an electro magnet, or sensing distance.bildr is about simplifying information to help you get your ideas made as quickly as possible. If you want to join bildr, just log on to bildr.org an register your seat at the public beta.
If you want you can try it with invite code: bildrInvite76f3
via make magazine
CODE = DESIGN workshop at FH Joanneum
The second part of our workshop CODE = DESIGN took place in Graz last weekend. This time we focused on the ways in which code could be used to generate print content. Many thanks to all the participants and congratulations for your great results! We created a Flickr set for them and you can also see them in the slideshow below.
Field – next generation programming?
»Field« is a development environment for experimental code and digital art in the broadest of possible senses.
It looks like a mash-up of processing and vvvv. Using the advantages of node-based and text editor programming in one single software. It was developed by the openendedgroup and has been developed over the course (of the MIT media lab) of many years. While there are a great many development environments and digital art tools out there today, this one has been constructed with two key principles in mind:

Embrace and extend — rather than make a personal, private and pristine code utopia, »Field« tries to bridge to as many libraries, programming languages, and ways of doing things as possible. The world doesn’t necessarily need another programming language or serial port library, nor do we have to pick and choose between data-flow systems, graphical user interfaces or purely textual programming — we can have it all in the right environment and we can both leverage the work of others and take control of our own tools and methods.

Live code makes anything possible — »Field« tries to replace as many »features« with editable code as it can. Its programming language of choice is Python — a world class, highly respected and incredibly flexible language. As such, »Field« is intensely customizable, with the glue between interface objects and data modifiable inside »Field« itself. »Field« takes seriously the idea that its user (YOU) are a programmer/artist doing serious work and that you should be able to reconfigure your tools to suit your domain and style as closely as possible.
More short movies of »Field« can be found here…
go out at grab your own… ; )
Additional technical informations about »Field«. It …
… is exclusively developed and tested on Mac OS X 10.5
… is Open Source, licensed under the GPL v3 (You should read the license)
… has a JavaIInterface … renders with OpenGL
… writes in Python / builds in Jython
via Benedikt Groß




