Isometric view of Air Jordan history
Today I stumbled upon this quite nice illustrated and animated microsite about the history of Air Jordan baskteball shoe. I like all the details which can be discovered, if you click on the different objects. I enjoyed this site for a couple of minutes, not only because I´m a passionated basketball player, but also from an interaction design perspective.
via Johannes Böhm
Flying apps in 3D space
Web developer mr.doob is showing many cool stuff at his website. Today I stumbled upon this good looking test for the xplsv.tv API. The deepness and the reflections are really nice and its not hard to interact with, but be careful this one takes much ressources on your browser. After a while it killed my firefox…
3D portfolios we like
As we featured the puzzling ZDF microsite in 3D, we thought about showing some other portfolios with a 3D User Interface. Some of them are not actually new and maybe already known, but we think they´re still worth to be shown:
http://www.screenvader.com/root.html
3D User Interface for 60 years of german history
The german tv channel ZDF has released an »interactive journey through the 60 year old history of the federal republic of germany«. They´re using a 3D Interface which is good looking at first sight, but very puzzling to control.
The user hast to navigate with the »virtual joystick« down in the right corner. It seems to us, that someone wanted to have a 3D interface. No matter if it really could help to make the user understand the whole story.
The 6 Dimensions in User Interfaces
As we were watching a video on youtube about »Imaging the 10th Dimension«, an animation illustrating the concepts from chapter one of the book »Imagining the Tenth Dimension – a new way of thinking about time and space« by Rob Bryanton, we began to think about the consequences for user interface design and interaction design. These are the temporary results:
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We start with with a single dot. We may also call it a pixel of the screen design. Like the »point« we know from geometry, it has no size and no dimension. It’s just an imaginary idea that indicates a position in a system.

A second dot can be used to indicate a different position – creating the first dimension, a line joining any two points. The length of the line is the distance between its ends, its linear extent as measured from end to end. A one dimensional object has length only, no width or depth.

The line was extended to a second dimensional object by linking the duplicated line with a new lines in height. This would be a flat interface or a flat element of the interface like a 2 dimensional icon. The impression of 3D can arise if for example a fotorealistic icon has a gradient. Some call that 2,5D effect »pseudo-3D«.

Imaging the third dimension is the easiest for us because every moment of our lives that is what we’re in. A 2D object becomes a 3D object by adding depth. Most 3D interface designs are displayed on two dimensional displays, being a contradictory to each other, because only two dimensions of this virtual 3D world can be controlled via mouse or touch. Only a special device like 3D connexion’s SpaceNavigator can manipulate all 6 degrees of freedom. Most of the time we see interface approaches like e.g. »Cover Flow« which is displayed as a three dimensional objects that can be controlled only at one axis.

The first three dimensions can be described as length, width and depth. To the fourth dimension – duration – can be assigned as the new factor. If we think of ourselves as we were one minute ago, and then imagine ourselves as we are at this moment, the line we could draw from the »one-minute-ago version« to the current version would be a line in the fourth dimension. The 4th dimension in the context of interface design could be an animation of a screen saver or an introductional video at the start of a program. The user can only see how an object is changing over a certain period of time.

Inside the 5th dimension, time is not a linear process from A to B. The user has impact on the timeline to influence the action. The changes that will be made can change the current state of the interface mode. An example for that everday interaction is the act of entering a new subitem within menu structure.

The 6th dimension can be seen as the dimension of multitasking. Parallel actions running at the same time while the user has only the possibility to choose one. A good example for this dimension are the tabs of your browser, which allows you to switch between different websites.
The next possible dimension is the 7th, but this one is going to be more abstract. It treats all applications and its possible tasks of the virtual world as one big dot. I haven’t found a better definition which makes sense, but maybe you have one?










