Apples Multitasking is Disappointing
Multitasking UIs in webOS (left) and iOS 4
So, the iOS has joined the multitasking party. Expectations were pretty high, given that Apple has taken a lot of time to deliver this feature and Palm (now HP) has already brought a great take on multitasking to the market with their webOS.
Perhaps it is my experience with webOS that makes the iOS multitasking feel so awkward to me. An I am not talking about the fact that only certain services (like data, location or audio) can run in the background. I am talking about the interface and the user experience – usually fields where Apple is extremely strong.
But this time I am disappointed and I don’t even know what exactly is wrong. With webOS, I instantly had a coherent mental model that was properly represented by the interface. Open apps were windows, when I throw an app away, it is closed and the process will stop.
In iOS, there is no simple way to completely close an app. EVERYTHING ends up as an open app in the app tray when the home button is pressed – even applications that do not have multitasking capabilities and therefore don’t even maintain state. This is especially annoying because it breaks the trust of the user. Also, it completely clutters the little tray.
Even worse, the process of removing a »running« app is very complicated. It involves double-pressing the home button (which potentially kicks you out of your app if you do it too slow), then performing a long press on an icon (artificially slowing down the user) and then tapping the little close icon (which is a quite small target).
Again, the comparison helps. In webOS, you are performing the same gesture two times: swipe up from the gesture area to go to the application switcher and then swipe up the app card to throw it away. Sure, this gesture has to be learned, but so does the interaction that Apple uses.
Wired also has a comparison of mobile multitasking. They take a look at Android as well.
The future of print…?
Bonnier globals R&D released a nice video about Mag+ some weeks ago. Due to the recent launch of the iPad in the states, they updated their concept for Popular Science+ and matched it to the iPad. In my opinion it’s a good concept which was well implemented. It’s a pity, that the overview mode can´t be displayed on the iPad. It looked really nice and the user could see what he has seen and what will be next.
The idea of the big background image and the horicontal text seems to work pretty well. In times of blogging we learned to scroll down for reading. The user can swipe through the pages, which is a common iPhone gesture and should be established. On the other hand they have that concept called »heat up mode«. Rubbing a specific text area allows you to mark text and write additional notes to that »hot information«.
Mag+, is Bonnier’s digital magazine platform, is a project that began months ago in a collaboration between Bonnier’s global R&D task force and BERG, a London-based design studio. Their goal has been to preserve all the qualities that make magazines such a powerful, popular medium—inspired packaging of carefully curated content by a team of expert editors, delivered in a visually dazzling issue with a beginning, middle and end—and at the same time to reinvent it in a way that makes it come to life on the iPad’s screen.
Light illuminates w/ sound
Light Ripples at Maitreya 2010 from ENESS on Vimeo.
A few days ago, i stumbled across a really nice piece of playful interaction.
The project is entitled »Light Ripples«. It focuses on the aspect of liquid illuminations. ENESS; the interactive agency behind this project are based in Australia and have some really fun and exciting projects to look at.
For this project specifically, they use a camera to track eight floating balls onto a projection. These balls then attract projected shapes onto the liquid surface. Once a new ring has impacted with another ring, a new sound gets produced. It reminded me of when you drop an object into water and you see the water ripples spread out.
The software they have used is called ‘Pixile’. As far as i am aware, the software has been made in house.
Chatroulette, a quick study
There´s a lot of hype going on right now about Chatroulette. A Website were everybody can simply start a video chat with strangers from around the world. This site was developed by 17 year old russian programmer Andrej Ternowskij who is really making money with it. The idea is not really new. We saw an installation at last years Ars Electronica Festival, were you could blow air from Linz to China. There was a webcam installed and skype was running at both places. Linz had a microphone and the chineses guys had a ventilator which was influenced by our blowing power. We spent some minutes at this installation, having fun with the asian people and talked to them the pantomime way. This installation was really fun.
Anyway, Casey Neistat did a short study on Chatroulette and documented this on vimeo. I just browsed through Chatroulette to get a quick overview about the people hanging around there. Unfortunately one of the early contacts was Mr. Weenie, which caused me to close the tab and say goodbye. Some people loose their decency when they are alone in front of webcam. I´m anonymous = I can do what I want?
Augmented Ego Shooter
Tired of shooting at virtual people? Come on kids. Daddy got a new toy for your iPhone. Finally you can blast your friends… This game is based on the color tracking method like we used it for Augmented Pong. After you defined the opponents shirt color you can go on playing. I like the idea of using the iPhone as tool which engages you to run through your city instead of sitting at home and playing the Sudoku App…
via engadget mobile

